


Same with the narrative, its gameplay could be described as simple and maybe rudimentary at times, although I could say that its brilliance resides in its simplicity when playing multiplayer with the rather unused GBA connectivity of the Game Cube. Contrary to almost any other Final Fantasy game which as a general rule they have a linear narrative, Crystal Chronicles goes with an open narrative, and it's focused on world-building rather than character building, but if you're open to this premise you'll not be disappointed by its simple but charming tone. in search of Myrrh Trees, when a Caravan collect three drops of Myrrh from these trees they can restore the power of their village's main crystal so it can repel the Miasma from that zone for a year till its power vanishes and the process need to be repeated every year this is the basic premise of the game.

FFCC it is set in a world covered in Miasma (a poisonous and lethal gas) and Villages across this Medieval fantasy world send Caravans to venture in dungeons, forests, paths, etc. Crystal Chronicles is a testament oh how creativity and limitations led me to one of the most immersive experiences of my life yet and also Crystal Chronicles is a testament oh how creativity and limitations led me to one of the most immersive experiences of my life yet and also gave me some of my best memories playing with other people.
